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This game looks so beautiful, and is exactly what I've been looking for! great work! I love the art style so much!

The gameplay looks pretty similar to an idea I have for an RPG

Hey! You interested in collaboration?


https://feuniverse.us/t/codename-mystery-babylon/11036

Hey I noticed that whenever I try the demo, it ends up becoming too big for my laptop's screen for some reason. By that I mean some part of the game is cutoff as if my screen isn't big enough.

Hi there, sorry for this issue! The current demo is built specifically in 720p so if your monitor size/resolution isnt scaled from that it'll cut off parts of the screen. We're working on an update that will eliminate this issue for all screen sizes, but it isn't ready just yet. 

I just finished the demo and I think I'm in love 😍

This was a really great experience and scratched that tactics rpg itch I've had for a while. The environment art is really well done, especially the cave tileset. I'll admit the only tactics rpg I've invested more than 10 hours into is Fire Emblem so I'm unfamiliar with the mechanics of the Shining Force games. I have a few suggestions that might help with the development of the game for people like me: 

  • Keyboard controls weren't listed in the game so I had to button mash every key to find out how to do basic things. 
  • A dedicated visual tutorial on how combat works should be implemented. I spent the first few battles struggling to understand how to use Prym. I was unaware her real attacks were in the specials menu for the first few battles. 
  • Although I beat the demo I still don't know what exactly happens when units fall. If the countdown reaches 0 then are the units gone permanently?
  • This isn't related to gameplay but I think the dialogue could use some revising. I don't know the personality of any of the main characters. What are their personal motivations? Why are they fighting? What's their relationship with each other? Why is Arnen the main character? Dolvis is literally a random person who just decided to tag along for no reason if I remember correctly lol. 

But with these problems aside, I can't wait to see the finished product! I'm excited to see what next in the story. Keep up the good work!

(+1)

Thank you so much for playing and I'm glad you enjoyed it! There a number of things we'll be adding to the demo to inform the player better, and I need to update some stuff on the itch page as well!!

Hey guys, just wanted to drop you a line and say "great work!" A worthy tribute to the Shining Force games. I'm really enjoying the game a lot, everything from the story, sprite work and music just hit all the right SF nostalgia buttons.

Thank you so much! Glad you enjoyed the demo!

As a fan of the Shining Force series, I enjoyed playing this, it is really well done.  A few things:

Bugs: 

- When Karissa heals - other player's health bars will increase, but the animation does not play when she heals herself.

- In the shop, the Yes / No confirmation does not load when buying / selling, an extra button press is needed to make it visible.  

Also, the fact that the shop automatically asks if you want to sell your lower weapon when buying a stronger one is excellent.

Thanks for the feedback! The self-heal HP bar bug is on our list to fix, I'll note the shop Y/N as well!! And yeah we wanted a good amount of quality of life features in shops and other areas. I'm glad enjoyed that!

Do you think you will ever port this to mobile 

It's possible! Our plan is PC and Mac release and then consoles, but mobile ports could be on the table as well. Nothing is guaranteed right now for ports, however.

Wow, that looks fantastic! Very unique and original graphic style! I'll give the demo a try.

Thank you! I hope you enjoy it!